Crossfire
Big-group team battle on a two-target lane. Split into Blue and Red, then play a relay of 1 vs 1 matches that cross from end to end. Every player's score rolls into their team — highest combined total wins.
House scoring on TV — closest to the button, end by end. Play a single match, a series, or close out the rings, with team leagues built in.
Pulled live from the catalog your lanes run.
Big-group team battle on a two-target lane. Split into Blue and Red, then play a relay of 1 vs 1 matches that cross from end to end. Every player's score rolls into their team — highest combined total wins.
1 vs 1 on the house. Players alternate sliding stones; after they stop, each stone scores by the ring it sits in. Highest total over three frames wins — a tie goes to a sudden-death throw-off.
1 vs 1, best of three frames. Each frame is its own contest — whoever's stones total more that frame wins it. Win two frames to take the series. A tied frame goes to a single draw-to-the-button throw.
Every player for themselves — close out the house by landing a stone in every ring. Two turns of 4 stones each; once everyone's thrown, the most-closed board wins. A tie goes to a sudden-death throw-off.
Two teams, one goal: keep as many stones on the house as you can. Pairs take turns stacking 8 stones at their end; whatever stays in the rings adds to the team total. Highest combined total wins.